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Oceanhorn's new game takes a 16-bit style nostalgic path.Ī band of adventurers - the Knight, the Huntress, the Grandmaster and the Mage - venture out to restore Arcadia with only rumors, lore and prophecies to guide them. Wandering groups of direfolk, goblins and ogres from the Outlands pose a constant threat to the remaining settlements. In the wake of the Catastrophe, small settlements in the Uncharted Seas are all that remain of the Kingdom of Arcadia. The new game takes place 200 years after the events of Oceanhorn 2: Knights of the Lost Realm (one of the top Arcade games of 2020, according to Apple). The new game will also include a local co-op mode for up to four players. Inspired by classic fantasy tabletop games, Chronos Dungeon will play as a 16-bit-style dungeon-crawler.
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The Oceanhorn series is back with Oceanhorn: Chronos Dungeon on Apple Arcade, with the first chapter in the Oceanhorn Expanded Universe from developer Cornfox & Bros. Aside from a few complaints, I can easily recommend it to anyone who's looking for a fun little quest to take on.Cornfox & Bros./Screenshot by Shelby Brown/CNET It looks like Zelda and plays like a classic isometric adventure yet it manages to feel almost wholly unique.
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Oceanhorn is an interesting game for sure. This boss is so tough that they named the game after it That said this is still an overall enjoyable adventure. Hacking away at enemies is either far too monotonous or frustrating because they are either pathetic or cheap. Also, any game where it's more fun to run by and avoid enemies than it is to fight them is proof that its combat isn't worth the effort. You push boxes, shoot at targets, and deliver items to folks. Throughout the entire campaign, I didn't come across one puzzle that I found to be remotely challenging. This is due to the generally easy puzzles and unsatisfying combat. On top of this, you can also go fishing and try to collect at least one of every species during your travels.Įven though there is a lot of replay value, your enthusiasm may become too deflated to care after a while. The primary collectible are Bloodstones that you find all over the place and can even purchase a radar device that helps you seek them out. Without using a guide, you can spend hours upon hours searching the world for more treasures and still come across stuff that you missed. On these islands, there are loads of secret treasures and goodies to uncover. It's impressively non-linear in that you can travel to dozens of islands whenever you wish (assuming that you've unlocked that many). One of the best parts of Oceanhorn is that there is a lot to see and do. It's such a beautiful day, why is this bird attacking me?! The best part of the audio is the music which is partly composed by industry veterans Kenji Ito and Nobuo Uematsu. In other words, one character can be quiet while the next one's voice is booming. The voice acting is serviceable although the levels are a bit screwy.
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The graphics aren't particularly good or stylish although certain places are full of colour which does look beautiful at times. On the other hand, the visuals and sound leave a lot to be desired. One of the highlights of the experience is hearing tales from various characters who do great jobs of painting the lore of Oceanhorn's world. Upon finding his notebook and a mysterious necklace, the boy decides to go on a quest to find him and possibly follow in his footsteps. The story involves a young boy whose father is missing. Overall, I'd consider it an isometric adventure game with some added elements that make it a satisfying journey to be a part of. There are some RPG elements such as earning experience points to level up which grants you oddly specific boosts. You play by speaking to the locals to learn new information then explore dungeons in order to uncover various items and slay dastardly beasts. Instead, it has an isometric setup similar to the recently released Lumo. In fact, Oceanhorn plays nothing like any Zelda game that I've ever played and I played almost all of them. But, after playing through it, that's mostly all they have in common. I get it, it has similar visuals and the main character rides a boat between locations. Oceanhorn has been referred to as an indie take on The Legend of Zelda: The Wind Waker. Although Oceanhorn looks like a Zelda game, it actually carves its own path but was it a path worth carving? You sure meet some friendly folks on the high seas Many indie developers wear their influences on their sleeves. Oceanhorn: Monster of Uncharted Seas is also available for Nintendo Switch, Xbox One, and PS Vita
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Maciejewski playing a PS4 on September 17, 2016